All right.
Hello there and welcome to this course here about creating a main menu in Unreal Engine five.
So for this course, I'm going to assume that you already have some previous previous experience in
either Unreal Engine four or Unreal Engine five.
Ideally, by this point, you'll have prototyped some small games.
You've made some small projects.
You're somewhat familiar with Blueprint as well as, you know, just with the general interface.
I'm not necessarily going to assume that you have a lot of experience in the unreal engine widget,
blueprints and widget Ed.
So I'm going to be going over that stuff in a bit more detail.
But as far as stuff like Blueprint goes, I'm not going to be getting really into depth with, you know,
the basics of all that stuff.
We're just going to be kind of going over, you know, the widget blueprint tools, you know, as we
come across them.
So to create our main menu for this whole system to work, the first thing that we need is a brand new
level that we can, you know, put this whole all this code inside of.
So let's just do that by adding control space and going into our current browser here.
I'm going to.
Right.
Click and create a new folder.
And I'm just going to call this.
Main menu, so I'll open this up here, right click, create a new level and I'll just call this main
menu level and I'll put this up here and I'll just save the the level.
And now we've just got a completely blank level.
Now, if I was you and I'm working on making a main menu for a game that I've developed or a prototype
or anything else.
A great place to start with this would be to just copy over an existing level that you have from your
game.
So let's say you've got a really cool level or area.
In some part of your project, I would duplicate that level and use that as my main menu level, but
in my case, I you know, I don't have a game here.
I'm just using the shooter example.
So I'm just going to spend a couple of minutes here just creating a very basic level and then we will
get into the next part.
All right.
So I've just completed my glorious, elegant level here.
I call it Land of Block, and I just got a player starting here basically just, you know, a pretty
typical well, maybe less than typical level that you might see in a game.
So this is just what I'm going to be using.
Obviously, you can use any level.
You can do whatever the heck you want, just make something cool.
But that's going to be the first step is just getting some kind of a level something simple that we
can start putting all of our code into.
So that's it for this part.
And I will see you in the next one.